Noodles

Chapter 5, Chinese Classics, is full of long food: hand-pulled noodles, rice noodles, glass noodles, bamboo skewers, the string around Dongpo pork and the straw in a soup dumpling. They all follow one rule, which first appears in level 81, Lanzhou Beef Noodles.

The rules

  • A noodle is a strand of cells drawn as one tube. It can only be eaten from an end, one cell at a time.
  • An end that can be slurped has a white dot. It still has to be exposed like any other block.
  • The middle of a noodle cannot be bitten, even when it lies on the edge of the picture or next to an eaten cell.
  • Each bite frees the next cell, so once the ants start at an end they can follow the noodle all the way, wherever it goes.
  • The Machine Gun can still break a noodle in the middle; that gives it two new ends.

What noodles do to a level

Everywhere else in the game, a picture is eaten from the outside in. Noodles break that rule both ways. A noodle with a free end is a tunnel: slurping it carves a path into the core and exposes inner colours long before their turn. A noodle whose ends are both buried is a wall: it blocks the cells behind it until you dig to one of its ends. Where a level puts its noodle ends decides when that happens, so they follow the level's difficulty curve.

Tips

  • At the start, look for the white dots: they show which noodles you can open right away.
  • Before slurping a long noodle, check what it will uncover; a tunnel into the core is only useful if the colours there are coming soon in the tray.
  • A noodle colour in a slot only works at the ends, so a buried noodle colour sent early just blocks a slot.

Play now

Levels with this mechanic

More guides

Strategy guide: reading the tray and keeping the nest clearThe core strategy for Crumb Colony: read the picture from the outside in, plan by columns, keep a slot free, and know when a level gets tight.Chained boxesHow chained boxes work in Crumb Colony: both halves must be at the front, they need two free slots, and they leave the nest together. Plus how to plan around them.Locks and golden keysHow locks and golden keys work in Crumb Colony, which lock a key opens, why the depth of a key matters, and how to play levels with locked boxes.Ice blocksHow ice works in Crumb Colony: frozen blocks need two bites, which slows down their area and keeps the matching boxes in the nest longer.Spider webs and soldier antsHow spider webs work in Crumb Colony: nothing under the web can be eaten until soldier ants bite through it. When to send the leafy soldier box and how many bites you need.Number blocksHow number blocks work in Crumb Colony: one big block spread over several cells, with a number showing how many bites it still needs.Conveyor trayHow the conveyor tray works in Crumb Colony chapter 3: every few taps the front row shifts right. Rules, what it changes and how to use the turns.Gift wrappingHow gift wrapping works in Crumb Colony chapter 4: every picture starts wrapped in paper and ribbon, which tear from the edges inward and reveal the dish underneath.BoostersWhat each booster in Crumb Colony does, how many you get per level, how they affect your stars, and which one to use in which kind of jam.Difficulty curvesFrom chapter 2 on, every Crumb Colony level puts its pressure in a different phase. What the five difficulty curves mean and how to play each one.