Level 215 · Black-and-White TV
Black-and-White TV is level 215 of Crumb Colony. The pixel picture has 1292 blocks in 8 colors, the tray holds 103 ant boxes, and the difficulty is Expert.
- Difficulty
- Expert
- Pacing
- All the way
- Blocks
- 1292
- Colors
- 8
- Ant boxes
- 103
- Mechanics
- 1 golden key(s) · Mystery boxes · 2 noodle(s)
Like this pixel picture? BitBead can turn it into a printable fuse bead pattern.
Play level 215About the dish
The neighbours' black-and-white TV had two antennae sticking up from the top, and half the kids on the street crowded round their door to watch. Whenever the picture went snowy I ran up to twist the antennae while everyone behind me shouted: That's it, don't move!
How the picture comes apart
From the frame to the center the picture is 18 layers deep. The outer ring is mostly navy and blue, the middle band is mostly brown and white, and the core is mostly white and grey. Ants can only reach the next layer once the one around it is gone, so the core colors are the last to become useful.
By block count the biggest colors are navy, brown and blue.
The 1 golden key(s) are buried in the outer ring of the picture, so the locks they open come into play early.
2 noodle(s) run through the picture, 41 cells in all. They can only be slurped from their ends, so they act as walls until an end is free and as tunnels after that.
Reading the tray
The tray starts with 103 boxes in 4 columns. At the start 1 of the 4 front boxes can bite right away: grey (has to wait), brown (has to wait), white (has to wait) and black (bites now).
Locked boxes start in column 4, row 15.
45 mystery box(es) only show their color when they reach the front.
How the verified run plays out
The solution further down was played to the end in the real game, with ants walking and real timing. It takes 103 taps. The chart shows how many boxes were still parked in the 5 slots, waiting for their color, just before each tap.
Opening (taps 1–36): 34% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.
Middle (taps 37–69): 33% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.
Ending (taps 70–103): 33% of the blocks are eaten, with up to 1 of the 5 slots holding a box that is waiting.
A key comes out before tap 10.
Strategy
Check the colors of the first three boxes in each column and compare them with the colors exposed on the outer ring of the picture. Always keep one slot free to catch a color that can't be eaten yet.
Tight from start to finish. Only take boxes that can send ants immediately, watch the second and third rows of the tray, and plan the next tap ahead.
Keys are buried in the picture and must be dug out to open the locks in the tray. Prioritize colors that eat around the keys so locked boxes don't block the front row for long.
Mystery boxes show their color only when they reach the front. When you see one coming, don't fill every slot; leave room for it.
Noodles are eaten only from an end with a white dot, never from the middle. Look for ends that are already free or about to be: slurping one opens a tunnel straight into the picture and can uncover inner colours early. A noodle with both ends buried is a wall until you dig to one of its ends.
Strategy guide: reading the tray and keeping the nest clear · Locks and golden keys · Noodles · Difficulty curves
Step-by-step solution
This order of taps is verified to clear the level. Columns are numbered 1–4 from the left; after each tap, wait until the ants are out before the next one. Two boxes shown together are a chained pair taken in one tap.
Show the solution
- Column 210
- Column 211
- Column 220
- Column 211
- Column 26
- Column 212
- Column 219
- Column 214
- Column 29
- Column 222
- Column 211
- Column 231
- Column 37
- Column 313
- Column 323
- Column 36
- Column 311
- Column 37
- Column 310
- Column 320
- Column 323
- Column 33
- Column 38
- Column 39
- Column 313
- Column 38
- Column 37
- Column 319
- Column 313
- Column 36
- Column 32
- Column 38
- Column 15
- Column 121
- Column 19
- Column 110
- Column 17
- Column 16
- Column 113
- Column 122
- Column 111
- Column 113
- Column 111
- Column 113
- Column 111
- Column 18
- Column 110
- Column 18
- Column 18
- Column 111
- Column 111
- Column 17
- Column 28
- Column 28
- Column 212
- Column 210
- Column 221
- Column 213
- Column 211
- Column 223
- Column 244
- Column 48
- Column 413
- Column 412
- Column 327
- Column 326
- Column 36
- Column 311
- Column 413
- Column 44
- Column 48
- Column 48
- Column 411
- Column 410
- Column 412
- Column 420
- Column 447
- Column 415
- Column 49
- Column 420
- Column 47
- Column 411
- Column 410
- Column 412
- Column 412
- Column 427
- Column 411
- Column 411
- Column 411
- Column 213
- Column 27
- Column 211
- Column 111
- Column 16
- Column 121
- Column 113
- Column 47
- Column 113
- Column 210
- Column 28
- Column 36
- Column 313
- Column 14
Level 215 questions
How many taps does level 215 take?
The verified solution clears it in 103 taps.
Where is level 215 hardest?
It rarely jams at all; the challenge is keeping a steady rhythm. Tight from start to finish, think through every tap.
Do I need boosters for level 215?
No. Every level, this one included, can be cleared without boosters, and the step-by-step solution on this page uses none. Each booster you use costs one of the three stars.