Level 214 · Thermos Flask
Thermos Flask is level 214 of Crumb Colony. The pixel picture has 1292 blocks in 9 colors, the tray holds 87 ant boxes, and the difficulty is Expert.
- Difficulty
- Expert
- Pacing
- Hard ending
- Blocks
- 1292
- Colors
- 9
- Ant boxes
- 87
- Mechanics
- 1 golden key(s) · Mystery boxes · 5 noodle(s)
Like this pixel picture? BitBead can turn it into a printable fuse bead pattern.
Play level 214About the dish
Our thermos flask sat in a woven bamboo case, and a puff of steam rose when you pulled the cork. In the evening Grandma used it to make a pot of tea, and the rest of the water was for washing my face the next morning.
How the picture comes apart
From the frame to the center the picture is 18 layers deep. The outer ring is mostly navy and blue, the middle band is mostly navy and red, and the core is mostly red and tan. Ants can only reach the next layer once the one around it is gone, so the core colors are the last to become useful.
By block count the biggest colors are navy, red and blue.
The 1 golden key(s) are buried in the middle band of the picture, so the locks they open come into play around the middle of the level.
5 noodle(s) run through the picture, 124 cells in all. They can only be slurped from their ends, so they act as walls until an end is free and as tunnels after that.
Reading the tray
The tray starts with 87 boxes in 4 columns, and none of the 4 front boxes can bite right away: dark red (has to wait), dark red (has to wait), brown (has to wait) and red (has to wait). The first taps have to dig.
Locked boxes start in column 2, row 13.
32 mystery box(es) only show their color when they reach the front.
How the verified run plays out
The solution further down was played to the end in the real game, with ants walking and real timing. It takes 87 taps. The chart shows how many boxes were still parked in the 5 slots, waiting for their color, just before each tap.
Opening (taps 1–33): 34% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.
Middle (taps 34–62): 34% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.
Ending (taps 63–87): 32% of the blocks are eaten, with up to 0 of the 5 slots holding a box that is waiting.
A key comes out before tap 13.
Strategy
Check the colors of the first three boxes in each column and compare them with the colors exposed on the outer ring of the picture. Always keep one slot free to catch a color that can't be eaten yet.
This level tightens toward the end and the last third jams most easily. Don't fill all five slots early; keep room for the inner colors that appear layer by layer at the finish.
Keys are buried in the picture and must be dug out to open the locks in the tray. Prioritize colors that eat around the keys so locked boxes don't block the front row for long.
Mystery boxes show their color only when they reach the front. When you see one coming, don't fill every slot; leave room for it.
Noodles are eaten only from an end with a white dot, never from the middle. Look for ends that are already free or about to be: slurping one opens a tunnel straight into the picture and can uncover inner colours early. A noodle with both ends buried is a wall until you dig to one of its ends.
Strategy guide: reading the tray and keeping the nest clear · Locks and golden keys · Noodles · Difficulty curves
Step-by-step solution
This order of taps is verified to clear the level. Columns are numbered 1–4 from the left; after each tap, wait until the ants are out before the next one. Two boxes shown together are a chained pair taken in one tap.
Show the solution
- Column 28
- Column 210
- Column 211
- Column 215
- Column 215
- Column 214
- Column 216
- Column 231
- Column 28
- Column 321
- Column 37
- Column 316
- Column 318
- Column 313
- Column 39
- Column 33
- Column 38
- Column 312
- Column 38
- Column 314
- Column 36
- Column 316
- Column 311
- Column 315
- Column 311
- Column 312
- Column 381
- Column 31
- Column 315
- Column 211
- Column 211
- Column 212
- Column 212
- Column 217
- Column 28
- Column 17
- Column 115
- Column 112
- Column 416
- Column 43
- Column 416
- Column 428
- Column 111
- Column 130
- Column 111
- Column 147
- Column 19
- Column 112
- Column 112
- Column 112
- Column 118
- Column 17
- Column 112
- Column 19
- Column 115
- Column 116
- Column 114
- Column 112
- Column 25
- Column 27
- Column 27
- Column 225
- Column 218
- Column 211
- Column 241
- Column 49
- Column 414
- Column 411
- Column 472
- Column 44
- Column 414
- Column 48
- Column 428
- Column 42
- Column 43
- Column 47
- Column 49
- Column 413
- Column 49
- Column 413
- Column 414
- Column 112
- Column 17
- Column 123
- Column 444
- Column 49
- Column 313
Level 214 questions
How many taps does level 214 take?
The verified solution clears it in 87 taps.
Where is level 214 hardest?
It rarely jams at all; the challenge is keeping a steady rhythm. It gets tighter toward the end, don't burn all your slots.
Do I need boosters for level 214?
No. Every level, this one included, can be cleared without boosters, and the step-by-step solution on this page uses none. Each booster you use costs one of the three stars.