Level 200 · Shop Counter
Shop Counter is level 200 of Crumb Colony. The pixel picture has 1288 blocks in 10 colors, the tray holds 97 ant boxes, and the difficulty is Expert.
- Difficulty
- Expert
- Pacing
- All the way
- Blocks
- 1288
- Colors
- 10
- Ant boxes
- 97
- Mechanics
- 2 golden key(s) · Spider web (59 bites) · Mystery boxes · 2 noodle(s)
Like this pixel picture? BitBead can turn it into a printable fuse bead pattern.
Play level 200About the dish
The shop's glass counter was smudged all over with our little handprints, and under the glass sat spicy strips, milk candies, marbles and cards. I stood on tiptoe leaning over it, clutching one yuan and taking ages to choose, while the sugar crumbs under the counter drew a long line of ants.
How the picture comes apart
From the frame to the center the picture is 18 layers deep. The outer ring is mostly cream and black, the middle band is mostly white and black, and the core is mostly white and pink. Ants can only reach the next layer once the one around it is gone, so the core colors are the last to become useful.
By block count the biggest colors are black, cream and white.
The 2 golden key(s) are buried in the outer ring of the picture, so the locks they open come into play early.
The spider web covers 30 cells in the core of the picture and needs 59 bites from soldier ants.
2 noodle(s) run through the picture, 76 cells in all. They can only be slurped from their ends, so they act as walls until an end is free and as tunnels after that.
Reading the tray
The tray starts with 97 boxes in 4 columns. At the start 3 of the 4 front boxes can bite right away: black (bites now), brown (has to wait), black (bites now) and black (bites now).
Locked boxes start in column 3, row 2 and column 4, row 18.
36 mystery box(es) only show their color when they reach the front.
5 soldier box(es) carry the bites for the web.
How the verified run plays out
The solution further down was played to the end in the real game, with ants walking and real timing. It takes 97 taps. The chart shows how many boxes were still parked in the 5 slots, waiting for their color, just before each tap.
Opening (taps 1–37): 34% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.
Middle (taps 38–63): 33% of the blocks are eaten, with up to 3 of the 5 slots holding a box that is waiting.
Ending (taps 64–97): 33% of the blocks are eaten, with up to 0 of the 5 slots holding a box that is waiting.
A key comes out before tap 16. A key comes out before tap 64. The web breaks before tap 75.
Strategy
Check the colors of the first three boxes in each column and compare them with the colors exposed on the outer ring of the picture. Always keep one slot free to catch a color that can't be eaten yet.
Tight from start to finish. Only take boxes that can send ants immediately, watch the second and third rows of the tray, and plan the next tap ahead.
Keys are buried in the picture and must be dug out to open the locks in the tray. Prioritize colors that eat around the keys so locked boxes don't block the front row for long.
Nothing under the spider web can be eaten. Wait until the edge of the web is exposed before sending the soldier box (the leafy green one), or it just occupies a slot.
Mystery boxes show their color only when they reach the front. When you see one coming, don't fill every slot; leave room for it.
Noodles are eaten only from an end with a white dot, never from the middle. Look for ends that are already free or about to be: slurping one opens a tunnel straight into the picture and can uncover inner colours early. A noodle with both ends buried is a wall until you dig to one of its ends.
Strategy guide: reading the tray and keeping the nest clear · Locks and golden keys · Spider webs and soldier ants · Noodles · Difficulty curves
Step-by-step solution
This order of taps is verified to clear the level. Columns are numbered 1–4 from the left; after each tap, wait until the ants are out before the next one. Two boxes shown together are a chained pair taken in one tap.
Show the solution
- Column 420
- Column 47
- Column 48
- Column 47
- Column 413
- Column 427
- Column 410
- Column 414
- Column 47
- Column 413
- Column 214
- Column 216
- Column 27
- Column 27
- Column 24
- Column 224
- Column 214
- Column 213
- Column 29
- Column 213
- Column 25
- Column 28
- Column 215
- Column 212
- Column 37
- Column 39
- Column 316
- Column 314
- Column 313
- Column 312
- Column 316
- Column 38
- Column 37
- Column 314
- Column 330
- Column 39
- Column 319
- Column 328
- Column 314
- Column 39
- Column 38
- Column 316
- Column 314
- Column 315
- Column 48
- Column 414
- Column 483
- Column 316
- Column 310
- Column 215
- Column 29
- Column 215
- Column 212
- Column 227
- Column 214
- Column 28
- Column 114
- Column 111
- Column 18
- Column 131
- Column 113
- Column 16
- Column 114
- Column 19
- Column 144
- Column 115
- Column 17
- Column 115
- Column 114
- Column 111
- Column 110
- Column 115
- Column 115
- Column 415
- Column 48
- Column 410
- Column 420
- Column 413
- Column 412
- Column 48
- Column 416
- Column 27
- Column 210
- Column 424
- Column 41
- Column 414
- Column 113
- Column 13
- Column 17
- Column 122
- Column 115
- Column 113
- Column 111
- Column 229
- Column 49
- Column 313
- Column 36
Level 200 questions
How many taps does level 200 take?
The verified solution clears it in 97 taps.
Where is level 200 hardest?
It rarely jams at all; the challenge is keeping a steady rhythm. Tight from start to finish, think through every tap.
Do I need boosters for level 200?
No. Every level, this one included, can be cleared without boosters, and the step-by-step solution on this page uses none. Each booster you use costs one of the three stars.