Level 240 · Trick-or-Treating
Trick-or-Treating is level 240 of Crumb Colony. The pixel picture has 1284 blocks in 11 colors, the tray holds 96 ant boxes, and the difficulty is Expert.
- Difficulty
- Expert
- Pacing
- All the way
- Blocks
- 1284
- Colors
- 11
- Ant boxes
- 96
- Mechanics
- 3 golden key(s) · Spider web (59 bites) · Mystery boxes
Like this pixel picture? BitBead can turn it into a printable fuse bead pattern.
Play level 240About the dish
On Halloween night the street is lined with glowing pumpkins and children in costumes go from door to door calling "Trick or treat!" The ants come out too, carrying off every piece of candy dropped along the way.
How the picture comes apart
From the frame to the center the picture is 18 layers deep. The outer ring is mostly navy and dark green, the middle band is mostly navy and white, and the core is mostly purple and navy. Ants can only reach the next layer once the one around it is gone, so the core colors are the last to become useful.
By block count the biggest colors are navy, dark green and black.
The 3 golden key(s) are buried in the outer ring of the picture, so the locks they open come into play early.
The spider web covers 30 cells in the core of the picture and needs 59 bites from soldier ants.
Reading the tray
The tray starts with 96 boxes in 4 columns. At the start 2 of the 4 front boxes can bite right away: purple (has to wait), black (bites now), navy (bites now) and cream (has to wait).
Locked boxes start in column 4, row 21.
46 mystery box(es) only show their color when they reach the front.
5 soldier box(es) carry the bites for the web.
How the verified run plays out
The solution further down was played to the end in the real game, with ants walking and real timing. It takes 96 taps. The chart shows how many boxes were still parked in the 5 slots, waiting for their color, just before each tap.
Opening (taps 1–37): 35% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.
Middle (taps 38–65): 33% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.
Ending (taps 66–96): 32% of the blocks are eaten, with up to 1 of the 5 slots holding a box that is waiting.
A key comes out before tap 41. A key comes out before tap 53. A key comes out before tap 58. The web breaks before tap 78.
Strategy
Check the colors of the first three boxes in each column and compare them with the colors exposed on the outer ring of the picture. Always keep one slot free to catch a color that can't be eaten yet.
Tight from start to finish. Only take boxes that can send ants immediately, watch the second and third rows of the tray, and plan the next tap ahead.
Keys are buried in the picture and must be dug out to open the locks in the tray. Prioritize colors that eat around the keys so locked boxes don't block the front row for long.
Nothing under the spider web can be eaten. Wait until the edge of the web is exposed before sending the soldier box (the leafy green one), or it just occupies a slot.
Mystery boxes show their color only when they reach the front. When you see one coming, don't fill every slot; leave room for it.
Strategy guide: reading the tray and keeping the nest clear · Locks and golden keys · Spider webs and soldier ants · Difficulty curves
Step-by-step solution
This order of taps is verified to clear the level. Columns are numbered 1–4 from the left; after each tap, wait until the ants are out before the next one. Two boxes shown together are a chained pair taken in one tap.
Show the solution
- Column 115
- Column 17
- Column 18
- Column 114
- Column 110
- Column 113
- Column 110
- Column 113
- Column 115
- Column 114
- Column 19
- Column 13
- Column 113
- Column 116
- Column 114
- Column 125
- Column 17
- Column 18
- Column 215
- Column 221
- Column 212
- Column 24
- Column 212
- Column 44
- Column 411
- Column 112
- Column 419
- Column 48
- Column 411
- Column 413
- Column 419
- Column 411
- Column 344
- Column 33
- Column 314
- Column 37
- Column 336
- Column 311
- Column 37
- Column 311
- Column 39
- Column 320
- Column 312
- Column 311
- Column 324
- Column 313
- Column 313
- Column 214
- Column 212
- Column 210
- Column 211
- Column 211
- Column 216
- Column 216
- Column 31
- Column 316
- Column 312
- Column 329
- Column 314
- Column 313
- Column 31
- Column 212
- Column 223
- Column 225
- Column 235
- Column 213
- Column 29
- Column 211
- Column 212
- Column 214
- Column 216
- Column 230
- Column 212
- Column 413
- Column 413
- Column 48
- Column 413
- Column 18
- Column 16
- Column 127
- Column 115
- Column 411
- Column 415
- Column 422
- Column 48
- Column 434
- Column 412
- Column 47
- Column 416
- Column 429
- Column 424
- Column 312
- Column 316
- Column 410
- Column 47
- Column 18
Level 240 questions
How many taps does level 240 take?
The verified solution clears it in 96 taps.
Where is level 240 hardest?
It rarely jams at all; the challenge is keeping a steady rhythm. Tight from start to finish, think through every tap.
Do I need boosters for level 240?
No. Every level, this one included, can be cleared without boosters, and the step-by-step solution on this page uses none. Each booster you use costs one of the three stars.