Crumb Colony › All 240 levels › Level 240 · Trick-or-Treating

Level 240 · Trick-or-Treating

Trick-or-Treating

Trick-or-Treating is level 240 of Crumb Colony. The pixel picture has 1284 blocks in 11 colors, the tray holds 96 ant boxes, and the difficulty is Expert.

Difficulty
Expert
Pacing
All the way
Blocks
1284
Colors
11
Ant boxes
96
Mechanics
3 golden key(s) · Spider web (59 bites) · Mystery boxes

Like this pixel picture? BitBead can turn it into a printable fuse bead pattern.

Play level 240

About the dish

On Halloween night the street is lined with glowing pumpkins and children in costumes go from door to door calling "Trick or treat!" The ants come out too, carrying off every piece of candy dropped along the way.

How the picture comes apart

From the frame to the center the picture is 18 layers deep. The outer ring is mostly navy and dark green, the middle band is mostly navy and white, and the core is mostly purple and navy. Ants can only reach the next layer once the one around it is gone, so the core colors are the last to become useful.

By block count the biggest colors are navy, dark green and black.

The 3 golden key(s) are buried in the outer ring of the picture, so the locks they open come into play early.

The spider web covers 30 cells in the core of the picture and needs 59 bites from soldier ants.

Reading the tray

The tray starts with 96 boxes in 4 columns. At the start 2 of the 4 front boxes can bite right away: purple (has to wait), black (bites now), navy (bites now) and cream (has to wait).

Locked boxes start in column 4, row 21.

46 mystery box(es) only show their color when they reach the front.

5 soldier box(es) carry the bites for the web.

How the verified run plays out

The solution further down was played to the end in the real game, with ants walking and real timing. It takes 96 taps. The chart shows how many boxes were still parked in the 5 slots, waiting for their color, just before each tap.

Opening Middle Ending01234515101520253035404550556065707580859095
Boxes waiting in the slots before each tap · tap 1–96

Opening (taps 1–37): 35% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.

Middle (taps 38–65): 33% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.

Ending (taps 66–96): 32% of the blocks are eaten, with up to 1 of the 5 slots holding a box that is waiting.

A key comes out before tap 41. A key comes out before tap 53. A key comes out before tap 58. The web breaks before tap 78.

Strategy

Check the colors of the first three boxes in each column and compare them with the colors exposed on the outer ring of the picture. Always keep one slot free to catch a color that can't be eaten yet.

Tight from start to finish. Only take boxes that can send ants immediately, watch the second and third rows of the tray, and plan the next tap ahead.

Keys are buried in the picture and must be dug out to open the locks in the tray. Prioritize colors that eat around the keys so locked boxes don't block the front row for long.

Nothing under the spider web can be eaten. Wait until the edge of the web is exposed before sending the soldier box (the leafy green one), or it just occupies a slot.

Mystery boxes show their color only when they reach the front. When you see one coming, don't fill every slot; leave room for it.

Strategy guide: reading the tray and keeping the nest clear · Locks and golden keys · Spider webs and soldier ants · Difficulty curves

Step-by-step solution

This order of taps is verified to clear the level. Columns are numbered 1–4 from the left; after each tap, wait until the ants are out before the next one. Two boxes shown together are a chained pair taken in one tap.

Show the solution
  1. Column 115
  2. Column 17
  3. Column 18
  4. Column 114
  5. Column 110
  6. Column 113
  7. Column 110
  8. Column 113
  9. Column 115
  10. Column 114
  11. Column 19
  12. Column 13
  13. Column 113
  14. Column 116
  15. Column 114
  16. Column 125
  17. Column 17
  18. Column 18
  19. Column 215
  20. Column 221
  21. Column 212
  22. Column 24
  23. Column 212
  24. Column 44
  25. Column 411
  26. Column 112
  27. Column 419
  28. Column 48
  29. Column 411
  30. Column 413
  31. Column 419
  32. Column 411
  33. Column 344
  34. Column 33
  35. Column 314
  36. Column 37
  37. Column 336
  38. Column 311
  39. Column 37
  40. Column 311
  41. Column 39
  42. Column 320
  43. Column 312
  44. Column 311
  45. Column 324
  46. Column 313
  47. Column 313
  48. Column 214
  49. Column 212
  50. Column 210
  51. Column 211
  52. Column 211
  53. Column 216
  54. Column 216
  55. Column 31
  56. Column 316
  57. Column 312
  58. Column 329
  59. Column 314
  60. Column 313
  61. Column 31
  62. Column 212
  63. Column 223
  64. Column 225
  65. Column 235
  66. Column 213
  67. Column 29
  68. Column 211
  69. Column 212
  70. Column 214
  71. Column 216
  72. Column 230
  73. Column 212
  74. Column 413
  75. Column 413
  76. Column 48
  77. Column 413
  78. Column 18
  79. Column 16
  80. Column 127
  81. Column 115
  82. Column 411
  83. Column 415
  84. Column 422
  85. Column 48
  86. Column 434
  87. Column 412
  88. Column 47
  89. Column 416
  90. Column 429
  91. Column 424
  92. Column 312
  93. Column 316
  94. Column 410
  95. Column 47
  96. Column 18

Level 240 questions

How many taps does level 240 take?

The verified solution clears it in 96 taps.

Where is level 240 hardest?

It rarely jams at all; the challenge is keeping a steady rhythm. Tight from start to finish, think through every tap.

Do I need boosters for level 240?

No. Every level, this one included, can be cleared without boosters, and the step-by-step solution on this page uses none. Each booster you use costs one of the three stars.