Level 140 · Scarecrow
Scarecrow is level 140 of Crumb Colony. The pixel picture has 1292 blocks in 9 colors, the tray holds 91 ant boxes, and the difficulty is Expert.
- Difficulty
- Expert
- Pacing
- All the way
- Blocks
- 1292
- Colors
- 9
- Ant boxes
- 91
- Mechanics
- 7 chained pair(s) · 1 golden key(s) · Spider web (54 bites) · Mystery boxes
Like this pixel picture? BitBead can turn it into a printable fuse bead pattern.
Play level 140About the dish
The scarecrow in the middle of the field, in a torn straw hat, holds out its arms to scare the sparrows. The sparrows stopped being afraid long ago, but the ants still bustle in and out around its feet.
How the picture comes apart
From the frame to the center the picture is 18 layers deep. The outer ring is mostly tan and orange, the middle band is mostly tan and black, and the core is mostly red and black. Ants can only reach the next layer once the one around it is gone, so the core colors are the last to become useful.
By block count the biggest colors are tan, orange and black.
The 1 golden key(s) are buried in the outer ring of the picture, so the locks they open come into play early.
The spider web covers 30 cells in the core of the picture and needs 54 bites from soldier ants.
Reading the tray
The tray starts with 91 boxes in 4 columns. At the start 3 of the 4 front boxes can bite right away: red (has to wait), orange (bites now), black (bites now) and tan (bites now).
Chained pairs start in column 1–2, row 5, column 2–3, row 13, column 2–3, row 15, column 2–3, row 20, column 3–4, row 5, column 3–4, row 19 and column 3–4, row 21.
Locked boxes start in column 1, row 9.
32 mystery box(es) only show their color when they reach the front.
5 soldier box(es) carry the bites for the web.
How the verified run plays out
The solution further down was played to the end in the real game, with ants walking and real timing. It takes 84 taps. The chart shows how many boxes were still parked in the 5 slots, waiting for their color, just before each tap.
Opening (taps 1–28): 36% of the blocks are eaten, with up to 3 of the 5 slots holding a box that is waiting.
Middle (taps 29–61): 34% of the blocks are eaten, with up to 4 of the 5 slots holding a box that is waiting.
Ending (taps 62–84): 30% of the blocks are eaten, with up to 2 of the 5 slots holding a box that is waiting.
A key comes out before tap 4. The web breaks before tap 66. Chained pairs are taken at taps 9, 18, 58, 61, 72, 73 and 75.
Strategy
Check the colors of the first three boxes in each column and compare them with the colors exposed on the outer ring of the picture. Always keep one slot free to catch a color that can't be eaten yet.
Tight from start to finish. Only take boxes that can send ants immediately, watch the second and third rows of the tray, and plan the next tap ahead.
Keys are buried in the picture and must be dug out to open the locks in the tray. Prioritize colors that eat around the keys so locked boxes don't block the front row for long.
Nothing under the spider web can be eaten. Wait until the edge of the web is exposed before sending the soldier box (the leafy green one), or it just occupies a slot.
Chained boxes need both halves in the front row and two free slots. Take the boxes in front of them first and free two neighboring slots in advance.
Mystery boxes show their color only when they reach the front. When you see one coming, don't fill every slot; leave room for it.
Strategy guide: reading the tray and keeping the nest clear · Chained boxes · Locks and golden keys · Spider webs and soldier ants · Difficulty curves
Step-by-step solution
This order of taps is verified to clear the level. Columns are numbered 1–4 from the left; after each tap, wait until the ants are out before the next one. Two boxes shown together are a chained pair taken in one tap.
Show the solution
- Column 218
- Column 219
- Column 218
- Column 29
- Column 18
- Column 16
- Column 114
- Column 130
- Column 18 + Column 217
- Column 423
- Column 410
- Column 410
- Column 413
- Column 311
- Column 313
- Column 310
- Column 311
- Column 39 + Column 416
- Column 414
- Column 413
- Column 48
- Column 411
- Column 462
- Column 48
- Column 419
- Column 417
- Column 49
- Column 439
- Column 212
- Column 22
- Column 212
- Column 213
- Column 213
- Column 216
- Column 314
- Column 317
- Column 18
- Column 118
- Column 110
- Column 115
- Column 113
- Column 116
- Column 19
- Column 112
- Column 124
- Column 119
- Column 114
- Column 116
- Column 18
- Column 116
- Column 114
- Column 218
- Column 39
- Column 315
- Column 38
- Column 37
- Column 318
- Column 29 + Column 325
- Column 22
- Column 37
- Column 25 + Column 341
- Column 214
- Column 25
- Column 241
- Column 211
- Column 44
- Column 44
- Column 416
- Column 330
- Column 315
- Column 32
- Column 318 + Column 410
- Column 211 + Column 313
- Column 412
- Column 314 + Column 48
- Column 26
- Column 215
- Column 415
- Column 110
- Column 18
- Column 214
- Column 452
- Column 116
- Column 334
Level 140 questions
How many taps does level 140 take?
The verified solution clears it in 84 taps, and 7 of them take a chained pair.
Where is level 140 hardest?
It rarely jams at all; the challenge is keeping a steady rhythm. Tight from start to finish, think through every tap.
Do I need boosters for level 140?
No. Every level, this one included, can be cleared without boosters, and the step-by-step solution on this page uses none. Each booster you use costs one of the three stars.