Level 6 · Onigiri
Onigiri is level 6 of Crumb Colony. The pixel picture has 480 blocks in 7 colors, the tray holds 25 ant boxes, and the difficulty is Normal.
- Difficulty
- Normal
- Blocks
- 480
- Colors
- 7
- Ant boxes
- 25
- Mechanics
- 1 golden key(s) · Mystery boxes
Like this pixel picture? BitBead can turn it into a printable fuse bead pattern.
Play level 6About the dish
A Japanese rice ball shaped into a triangle and wrapped at the base with a strip of nori seaweed. This one has a little face and rosy cheeks.
How the picture comes apart
From the frame to the center the picture is 11 layers deep. The outer ring is mostly tan and pink, the middle band is mostly white and dark green, and the core is mostly white and black. Ants can only reach the next layer once the one around it is gone, so the core colors are the last to become useful.
By block count the biggest colors are white, tan and pink.
The 1 golden key(s) are buried in the outer ring of the picture, so the locks they open come into play early.
Reading the tray
The tray starts with 25 boxes in 4 columns. At the start 4 of the 4 front boxes can bite right away: pink (bites now), tan (bites now), pink (bites now) and tan (bites now).
Locked boxes start in column 4, row 4.
3 mystery box(es) only show their color when they reach the front.
How the verified run plays out
The solution further down was played to the end in the real game, with ants walking and real timing. It takes 25 taps. The chart shows how many boxes were still parked in the 5 slots, waiting for their color, just before each tap.
Opening (taps 1–6): 35% of the blocks are eaten, with up to 0 of the 5 slots holding a box that is waiting.
Middle (taps 7–14): 36% of the blocks are eaten, with up to 2 of the 5 slots holding a box that is waiting.
Ending (taps 15–25): 29% of the blocks are eaten, with up to 1 of the 5 slots holding a box that is waiting.
A key comes out before tap 7.
How hard is it?
Two test players attempted this level many times: a cautious one that only sends colors it can use right away cleared it 100% of the time, and a look-ahead one that tries each option before committing cleared it 100% of the time. Neither of them lost here, so this one is about rhythm rather than danger.
Strategy
Check the colors of the first three boxes in each column and compare them with the colors exposed on the outer ring of the picture. Always keep one slot free to catch a color that can't be eaten yet.
Keys are buried in the picture and must be dug out to open the locks in the tray. Prioritize colors that eat around the keys so locked boxes don't block the front row for long.
Mystery boxes show their color only when they reach the front. When you see one coming, don't fill every slot; leave room for it.
Step-by-step solution
This order of taps is verified to clear the level. Columns are numbered 1–4 from the left; after each tap, wait until the ants are out before the next one. Two boxes shown together are a chained pair taken in one tap.
Show the solution
- Column 111
- Column 448
- Column 331
- Column 225
- Column 216
- Column 343
- Column 125
- Column 47
- Column 128
- Column 216
- Column 324
- Column 312
- Column 426
- Column 430
- Column 217
- Column 123
- Column 310
- Column 220
- Column 16
- Column 417
- Column 318
- Column 24
- Column 419
- Column 12
- Column 22
Level 6 questions
How many taps does level 6 take?
The verified solution clears it in 25 taps.
Where is level 6 hardest?
It rarely jams at all; the challenge is keeping a steady rhythm. Always keep one slot free for a box that blocks the front row but can't be eaten yet.
Do I need boosters for level 6?
No. Every level, this one included, can be cleared without boosters, and the step-by-step solution on this page uses none. Each booster you use costs one of the three stars.