Level 148 · Water Caltrop
Water Caltrop is level 148 of Crumb Colony. The pixel picture has 1292 blocks in 8 colors, the tray holds 105 ant boxes, and the difficulty is Expert.
- Difficulty
- Expert
- Pacing
- Hard ending
- Blocks
- 1292
- Colors
- 8
- Ant boxes
- 105
- Mechanics
- 7 chained pair(s) · 1 golden key(s) · Spider web (54 bites) · Mystery boxes
Like this pixel picture? BitBead can turn it into a printable fuse bead pattern.
Play level 148About the dish
Water caltrop leaves spread across the water in a round rosette; flip one over and the horned nuts hang underneath. Boiled and bitten open, they were soft and floury inside.
How the picture comes apart
From the frame to the center the picture is 18 layers deep. The outer ring is mostly light blue, the middle band is mostly green and black, and the core is mostly green and deep pink. Ants can only reach the next layer once the one around it is gone, so the core colors are the last to become useful.
By block count the biggest colors are light blue, green and black.
The 1 golden key(s) are buried in the middle band of the picture, so the locks they open come into play around the middle of the level.
The spider web covers 30 cells in the middle band of the picture and needs 54 bites from soldier ants.
Reading the tray
The tray starts with 105 boxes in 4 columns. At the start 4 of the 4 front boxes can bite right away: light blue (bites now), light blue (bites now), light blue (bites now) and light blue (bites now).
Chained pairs start in column 1–2, row 18, column 1–2, row 19, column 1–2, row 21, column 2–3, row 22, column 2–3, row 26, column 3–4, row 23 and column 3–4, row 24.
Locked boxes start in column 3, row 13.
26 mystery box(es) only show their color when they reach the front.
5 soldier box(es) carry the bites for the web.
How the verified run plays out
The solution further down was played to the end in the real game, with ants walking and real timing. It takes 98 taps. The chart shows how many boxes were still parked in the 5 slots, waiting for their color, just before each tap.
Opening (taps 1–31): 34% of the blocks are eaten, with up to 2 of the 5 slots holding a box that is waiting.
Middle (taps 32–68): 34% of the blocks are eaten, with up to 1 of the 5 slots holding a box that is waiting.
Ending (taps 69–98): 33% of the blocks are eaten, with up to 3 of the 5 slots holding a box that is waiting.
A key comes out before tap 39. The web breaks before tap 66. Chained pairs are taken at taps 69, 70, 73, 79, 87, 88 and 90.
Strategy
Check the colors of the first three boxes in each column and compare them with the colors exposed on the outer ring of the picture. Always keep one slot free to catch a color that can't be eaten yet.
This level tightens toward the end and the last third jams most easily. Don't fill all five slots early; keep room for the inner colors that appear layer by layer at the finish.
Keys are buried in the picture and must be dug out to open the locks in the tray. Prioritize colors that eat around the keys so locked boxes don't block the front row for long.
Nothing under the spider web can be eaten. Wait until the edge of the web is exposed before sending the soldier box (the leafy green one), or it just occupies a slot.
Chained boxes need both halves in the front row and two free slots. Take the boxes in front of them first and free two neighboring slots in advance.
Mystery boxes show their color only when they reach the front. When you see one coming, don't fill every slot; leave room for it.
Strategy guide: reading the tray and keeping the nest clear · Chained boxes · Locks and golden keys · Spider webs and soldier ants · Difficulty curves
Step-by-step solution
This order of taps is verified to clear the level. Columns are numbered 1–4 from the left; after each tap, wait until the ants are out before the next one. Two boxes shown together are a chained pair taken in one tap.
Show the solution
- Column 113
- Column 410
- Column 413
- Column 48
- Column 434
- Column 410
- Column 47
- Column 417
- Column 212
- Column 29
- Column 212
- Column 29
- Column 213
- Column 212
- Column 410
- Column 46
- Column 325
- Column 333
- Column 37
- Column 324
- Column 33
- Column 313
- Column 312
- Column 312
- Column 37
- Column 323
- Column 417
- Column 443
- Column 111
- Column 113
- Column 19
- Column 111
- Column 19
- Column 112
- Column 110
- Column 112
- Column 17
- Column 110
- Column 17
- Column 122
- Column 317
- Column 29
- Column 27
- Column 248
- Column 26
- Column 422
- Column 38
- Column 36
- Column 212
- Column 219
- Column 28
- Column 219
- Column 29
- Column 36
- Column 410
- Column 49
- Column 431
- Column 313
- Column 29
- Column 221
- Column 122
- Column 110
- Column 19
- Column 311
- Column 19
- Column 48
- Column 45
- Column 412
- Column 16 + Column 231
- Column 19 + Column 24
- Column 26
- Column 124
- Column 150 + Column 28
- Column 312
- Column 315
- Column 313
- Column 320
- Column 38
- Column 25 + Column 322
- Column 29
- Column 29
- Column 210
- Column 48
- Column 43
- Column 47
- Column 412
- Column 37 + Column 46
- Column 38 + Column 49
- Column 322
- Column 211 + Column 39
- Column 11
- Column 17
- Column 113
- Column 47
- Column 412
- Column 413
- Column 16
- Column 12
Level 148 questions
How many taps does level 148 take?
The verified solution clears it in 98 taps, and 7 of them take a chained pair.
Where is level 148 hardest?
It rarely jams at all; the challenge is keeping a steady rhythm. It gets tighter toward the end, don't burn all your slots.
Do I need boosters for level 148?
No. Every level, this one included, can be cleared without boosters, and the step-by-step solution on this page uses none. Each booster you use costs one of the three stars.